LucasArts' Loom is a family-friendly classic with lessons for today's games (Via: eurogamer.net)
Loom: The Underappreciated LucasArts Gem
Loom
might be one of the most
underappreciated
games in the LucasArts library, a collection filled with classics like
Monkey Island
and
Grim Fandango
. Despite being less recognized,
Loom
is slowly gaining the appreciation it deserves.
Recently, more people are acknowledging
Loom
as a succinct and beautiful experience. Nearly 35 years post-release, the game still stands out for its unique charm. It's a
family-friendly
adventure that captivates both adults and kids without ever feeling condescending.
Developed by Brian Moriarty, known for his work on text-based games like
Wishbringer
,
Loom
was Moriarty’s first graphical adventure. His previous experience ensured
Loom
was accessible, streamlined, and atmospheric. Unlike many other games of its time,
Loom
can be completed in two or three hours, focusing more on atmosphere than challenge.
Moriarty's storytelling prowess eventually led him to join the Steven Spielberg-produced project
The Dig
, although production issues saw him leave the project prematurely.
For a more detailed dive into why
Loom
remains relevant today, check out the
original article
.
Sara's Insights
Loom: A Hidden Gem in LucasArts' Crown
When we talk about
LucasArts classics
, titles like
Monkey Island
and
Grim Fandango
often steal the spotlight. But there's a soft-spoken, beautifully crafted game that deserves its moment in the sun—
Loom
. This game might not have the same household recognition, but oh boy, it sure packs a punch.
✨
Created by the talented Brian Moriarty, Loom delivers a succinct and often beautiful experience that stands unique even decades after its release. What makes
Loom
special is its ability to captivate both adults and children without talking down to either. This family-friendly approach is refreshing, especially in a genre often criticized for its complexity and occasional frustration.
Let’s face it; some games are all about challenge. Loom, however, is all about
atmosphere
. You get transported into its magical world within minutes, making you feel part of its story. It's not just about beating levels; it’s about the journey. And isn't that what great storytelling is all about?
Moriarty’s earlier work on text-based games like
Wishbringer
clearly influenced his approach to Loom. The game’s simplicity is its strength. You can breeze through it in two or three hours. No grueling puzzles to stop you, just pure, uninterrupted storytelling.
🎮
Loom's minimalistic style and compelling storytelling laid the groundwork for future narrative-driven games. It’s no surprise that Moriarty was later brought on to work on
The Dig
, a game produced by Steven Spielberg. Although production issues led to his departure, his influence on game storytelling remains undeniable.
If you haven’t experienced Loom yet, now might be the perfect time. Its growing appreciation in the gaming community speaks volumes. This game is not just about nostalgia; it's a lesson in masterful storytelling and design. For an even deeper dive, check out this
detailed article on Eurogamer
.
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