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Why Modern Games Could Learn a Thing or Two from This Old-School Gem

LucasArts' Loom is a family-friendly classic with lessons for today's games (Via: eurogamer.net)

Image via: eurogamer.net - LucasArts' Loom is a family-friendly classic with lessons for today's games

Loom: The Underappreciated LucasArts Gem


Loom

might be one of the most

underappreciated

games in the LucasArts library, a collection filled with classics like

Monkey Island

and

Grim Fandango

. Despite being less recognized,

Loom

is slowly gaining the appreciation it deserves.


Recently, more people are acknowledging

Loom

as a succinct and beautiful experience. Nearly 35 years post-release, the game still stands out for its unique charm. It's a

family-friendly

adventure that captivates both adults and kids without ever feeling condescending.


Developed by Brian Moriarty, known for his work on text-based games like

Wishbringer

,

Loom

was Moriarty’s first graphical adventure. His previous experience ensured

Loom

was accessible, streamlined, and atmospheric. Unlike many other games of its time,

Loom

can be completed in two or three hours, focusing more on atmosphere than challenge.

Moriarty's storytelling prowess eventually led him to join the Steven Spielberg-produced project

The Dig

, although production issues saw him leave the project prematurely.

For a more detailed dive into why

Loom

remains relevant today, check out the

original article

.


Sara's Insights

Loom: A Hidden Gem in LucasArts' Crown


When we talk about

LucasArts classics

, titles like

Monkey Island

and

Grim Fandango

often steal the spotlight. But there's a soft-spoken, beautifully crafted game that deserves its moment in the sun—

Loom

. This game might not have the same household recognition, but oh boy, it sure packs a punch.


Created by the talented Brian Moriarty, Loom delivers a succinct and often beautiful experience that stands unique even decades after its release. What makes

Loom

special is its ability to captivate both adults and children without talking down to either. This family-friendly approach is refreshing, especially in a genre often criticized for its complexity and occasional frustration.


Let’s face it; some games are all about challenge. Loom, however, is all about

atmosphere

. You get transported into its magical world within minutes, making you feel part of its story. It's not just about beating levels; it’s about the journey. And isn't that what great storytelling is all about?


Moriarty’s earlier work on text-based games like

Wishbringer

clearly influenced his approach to Loom. The game’s simplicity is its strength. You can breeze through it in two or three hours. No grueling puzzles to stop you, just pure, uninterrupted storytelling.

🎮


Loom's minimalistic style and compelling storytelling laid the groundwork for future narrative-driven games. It’s no surprise that Moriarty was later brought on to work on

The Dig

, a game produced by Steven Spielberg. Although production issues led to his departure, his influence on game storytelling remains undeniable.


If you haven’t experienced Loom yet, now might be the perfect time. Its growing appreciation in the gaming community speaks volumes. This game is not just about nostalgia; it's a lesson in masterful storytelling and design. For an even deeper dive, check out this

detailed article on Eurogamer

.


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