LucasArts' Loom is a family-friendly classic with lessons for today's games (Via: eurogamer.net)
```html
Loom
is one of the most underappreciated games in the
LucasArts
collection. This collection has big names like
Monkey Island
and
Grim Fandango
, making it tough for
Loom
to shine.
Recently, there's been a growing understanding among game writers about the true value of
Loom
. It’s recognized as a beautifully succinct experience that remains unique even 35 years post-release. It artfully balances family-friendly adventure with adult intrigue, weaving a wonder-filled story without talking down to kids.
Brian Moriarty, the man behind
Loom
, doesn’t get nearly enough credit. Transitioning from text-based games like
Wishbringer
to his first graphical adventure, Moriarty displayed exceptional skill.
Loom
was designed to be completed in a breezy two or three hours, focusing on atmosphere rather than challenge. Moriarty later joined the Spielberg-produced game
The Dig
, although he left due to production issues.
For a deeper dive, check out the
original article
.
```
McScratchey's Thoughts
Thoughtful Commentary on Loom
If you've ever stumbled into the vast treasure trove that is the
LucasArts
game library, you know it's packed with giants.
Monkey Island
has more quotable lines than a Tarantino film, and
Grim Fandango
is basically a love letter to noir fans. But then there's
Loom
, quietly resting in the shadows, clutching its loom staff and waiting to be noticed.
There's this subtle shift happening. More and more writers and gamers are starting to nod in appreciation of
Loom
. It's like they're in on a secret. 🕵️♀️ They recognize it for what it truly is: a succinct, magical experience. Imagine a family-friendly adventure that enriches adults and doesn't patronize the kiddos. That's the magic recipe
Loom
serves.
Let’s talk about the genius behind it –
Brian Moriarty
. This dude doesn’t get nearly enough high-fives. Before jumping into the graphical adventure pool, he was crafting text-based delights like
Wishbringer
. Remember, folks, stripping a genre to its essentials and creating a streamlined experience isn’t easy. But Moriarty did it with such finesse, you can finish
Loom
in a relaxed afternoon.
Loom’s challenge isn't in frustrating puzzles or convoluted plot twists; it's in its
atmosphere
. This game will transport you to another realm with its enchanting landscapes and mystical vibes. It's no surprise Moriarty later got tapped for the story in
The Dig
. Sadly, production hiccups meant he didn't stick around to see it through. But the legacy of his atmospheric expertise remains.
So here's a shout-out to the game developers: take a page from
Loom
's spellbook. Craft stories that both kids and adults can sink into without feeling overwhelmed or underestimated. It’s high time we raise our glasses (or game controllers) to this enchanting masterpiece, recognizing it for the gem it has always been.
Want to dive deeper?
Read more on this hidden treasure
.
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