top of page

Why Everyone's Talking About That Classic Game No One Can Ever Forget

LucasArts' Loom is a family-friendly classic with lessons for today's games (Via: eurogamer.net)

Image via: eurogamer.net - LucasArts' Loom is a family-friendly classic with lessons for today's games

```html


Loom

is one of the most underappreciated games in the

LucasArts

collection. This collection has big names like

Monkey Island

and

Grim Fandango

, making it tough for

Loom

to shine.


Recently, there's been a growing understanding among game writers about the true value of

Loom

. It’s recognized as a beautifully succinct experience that remains unique even 35 years post-release. It artfully balances family-friendly adventure with adult intrigue, weaving a wonder-filled story without talking down to kids.


Brian Moriarty, the man behind

Loom

, doesn’t get nearly enough credit. Transitioning from text-based games like

Wishbringer

to his first graphical adventure, Moriarty displayed exceptional skill.

Loom

was designed to be completed in a breezy two or three hours, focusing on atmosphere rather than challenge. Moriarty later joined the Spielberg-produced game

The Dig

, although he left due to production issues.

For a deeper dive, check out the

original article

.

```


McScratchey's Thoughts

Thoughtful Commentary on Loom


If you've ever stumbled into the vast treasure trove that is the

LucasArts

game library, you know it's packed with giants.

Monkey Island

has more quotable lines than a Tarantino film, and

Grim Fandango

is basically a love letter to noir fans. But then there's

Loom

, quietly resting in the shadows, clutching its loom staff and waiting to be noticed.


There's this subtle shift happening. More and more writers and gamers are starting to nod in appreciation of

Loom

. It's like they're in on a secret. 🕵️‍♀️ They recognize it for what it truly is: a succinct, magical experience. Imagine a family-friendly adventure that enriches adults and doesn't patronize the kiddos. That's the magic recipe

Loom

serves.


Let’s talk about the genius behind it –

Brian Moriarty

. This dude doesn’t get nearly enough high-fives. Before jumping into the graphical adventure pool, he was crafting text-based delights like

Wishbringer

. Remember, folks, stripping a genre to its essentials and creating a streamlined experience isn’t easy. But Moriarty did it with such finesse, you can finish

Loom

in a relaxed afternoon.


Loom’s challenge isn't in frustrating puzzles or convoluted plot twists; it's in its

atmosphere

. This game will transport you to another realm with its enchanting landscapes and mystical vibes. It's no surprise Moriarty later got tapped for the story in

The Dig

. Sadly, production hiccups meant he didn't stick around to see it through. But the legacy of his atmospheric expertise remains.


So here's a shout-out to the game developers: take a page from

Loom

's spellbook. Craft stories that both kids and adults can sink into without feeling overwhelmed or underestimated. It’s high time we raise our glasses (or game controllers) to this enchanting masterpiece, recognizing it for the gem it has always been.

Want to dive deeper?

Read more on this hidden treasure

.


bottom of page