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Hmm, it might be time to give Braid: Anniversary Edition another try…

Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow (Via: eurogamer.net)

Image via: eurogamer.net - Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Braid: Anniversary Edition Sales Plummet, Creator Jonathan Blow Speaks Out

Braid: Anniversary Edition has dramatically underperformed in sales, with creator Jonathan Blow describing the sales figures as "sold like dog shit."


Jonathan Blow's Candid Commentary

Blow regularly streams on Twitch, where he has openly discussed the disappointing sales of the re-released game since its launch in May.


Highlights from Blow's Streams

A YouTube channel named Braid Fan has compiled a series of clips from Blow's streams, showcasing his raw and honest reactions regarding the game's sales performance.


Media Coverage

The montage attracted attention from various gaming news outlets, with Video Games Chronicle spotting the compilation.


Further Information

For those interested in more details, you can read more on Eurogamer.




Braid: Anniversary Edition Sales Performance – A Candid Commentary

The excitement around re-releasing classic games often stirs up a whirlwind of emotions among both developers and fans. Recently, a bombshell was dropped by Jonathan Blow, the creator of the iconic game "Braid." He didn't sugarcoat his feelings when he announced that "Braid: Anniversary Edition has sold like dog shit."


The Blunt Reality from Blow

During his regular streaming sessions on Twitch, Jonathan Blow has openly discussed the dismal sales performance of this highly anticipated anniversary edition. The candor he displays is both refreshing and jarring in an industry that often cloaks disappointing sales figures in PR-friendly language.


Reactions Across the Community

It's not every day you hear a creator express their dissatisfaction in such stark terms, but perhaps that's what makes Blow’s commentary so engaging. The gaming community thrives on transparency, and Blow's no-holds-barred approach certainly delivers. A YouTube channel dedicated to his fan base has even put together a montage of his unfiltered remarks, highlighting the raw and often humorous insights Blow offers.


Missteps and Market Realities

Blow's frustrations point to a larger issue within the gaming industry—how do classics fare in the modern gaming ecosystem? The lukewarm reception of Braid: Anniversary Edition could be attributed to various factors, from the saturated market of remakes to shifting gamer preferences. One point to consider is whether the anniversary edition added enough value to entice both new players and veteran fans of the original.


The Impact of Nostalgia

Let's not kid ourselves; nostalgia is a double-edged sword. While it can revive interest in a classic, it also places the re-release under intense scrutiny. Fans expect the updated versions to honor the original’s legacy while offering something fresh. Failing to strike this balance can lead to disappointing sales, much like what we're seeing with Braid's re-release.


What’s Next for Blow?

Despite the less-than-stellar sales, Jonathan Blow isn't one to shy away from creative challenges. His previous masterpiece, The Witness, was a critical success and showcased his knack for delivering intricate, thought-provoking gameplay. I’m curious about what he’ll work on next and whether this experience will influence future projects.


Public Commentary – A Double-Edged Sword

Blow’s straightforward commentary has undoubtedly struck a chord with the gaming community. While some may see it as unprofessional, others appreciate the unfiltered honesty. It’s a dicey move, but one that keeps the conversations about the game alive, even if the sales numbers don’t match up.


Learning from "Failure"

Every so-called failure offers a lesson. The underwhelming performance of Braid: Anniversary Edition might push developers to rethink how they approach re-releases. Adding substantial value, innovating upon the original, and understanding market dynamics could be the key to success in future projects.


Final Thoughts

Ultimately, Jonathan Blow's candid admission about the sales of Braid: Anniversary Edition opens up a broader conversation about the viability of re-released games in today's market. It serves as a wake-up call, reminding us that even the most beloved classics aren’t guaranteed hits upon their return. The gaming community and developers alike can glean valuable insights from this scenario as they navigate the ever-evolving landscape of the industry.



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