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From Controller to Cinema: Exploring the Potential of an Elden Ring or Dark Souls Film with Miyazaki's Blessing

Could an Elden Ring or Dark Souls movie be in our future? Miyazaki isn't opposed to it, he'd just rather someone else handle it (Via: vg247.com)

Image via: vg247.com - Could an Elden Ring or Dark Souls movie be in our future? Miyazaki isn't opposed to it, he'd just rather someone else handle it

Exploring the Potential of FromSoftware Game Adaptations in Film and TV

With the recent surge in popularity of movie and TV adaptations from video games, attention has shifted towards potential screen adaptations of famed games like Dark Souls and Elden Ring. In a recent discussion, Hidetaka Miyazaki, the mind behind these iconic titles, shed light on the future possibilities of bringing these game universes to film and television.


While the superhero genre has seen unparalleled success in recent years, there is a noticeable pivot towards video game adaptations. This change is highlighted by successes such as the Super Mario Bros. Movie and the Fallout series, sparking conversations about whether games like Elden Ring, which recently reported sales exceeding 20 million units, might translate well to other media forms.


In an interview with GameSpot,


For more details on Miyazaki's thoughts and potential future projects, read the full article on VG247.



McScratchey's Thoughts

Video Games to Big Screen: The Next Blockbuster Trend?

It's clear from the article that the spotlight in the entertainment industry is subtly shifting away from superhero sagas to the realm of video game adaptations. Dark Souls creator, Hidetaka Miyazaki, expressed a measured openness about transforming FromSoftware 's beloved games into movies or TV shows. This is intriguing, given the intricate and immersive universes these video games boast.


While DC scrambles to capture some of the Marvel Cinematic Universe's magic, a fresh trend is emerging. Video game movies and TV shows like the Super Mario Bros. Movie and Fallout series are becoming the audience's new love. Miyazaki's perspective—favoring the interactive medium over linear storytelling—adds an extra layer of je ne sais quoi to the discourse on media adaptation. Can the essence of a game like Elden Ring,


Miyazaki admits that while he isn't closing the door on possible adaptations, he believes others might be better suited for the task. This response isn't just diplomatic; it's profoundly insightful. It underscores a key element that makes video games unique—their interactivity. Translating the atmospheric and experiential richness of a game like Dark Souls into a passive viewing experience could indeed be formidable.


What resonates with me is the careful consideration Miyazaka brings to the table. He understands that the narrative and emotional engagement in games like Dark Souls and Elden Ring are intimately tied to player interaction, a feature films simply can't replicate. How would a movie capture the heart-stopping tension of dodging a boss's lethal attack, or the triumph of finally overcoming a seemingly impossible challenge?


In conclusion, though the road to a Dark Souls movie is paved with both excitement and skepticism, the potential for these richly crafted worlds to captivate a non-gaming audience remains a tantalizing possibility. As a fan, the thought both excites and terrifies me—because, let's be honest, who wants their favourite game butchered on the silver screen? But on



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