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Forget the Grind: Why The First Descendant's Endgame is a Total Game-Changer

The First Descendant's endgame won't be about “meaningless DPS" or "piling on specs" (Via: rockpapershotgun.com)

Image via: rockpapershotgun.com - The First Descendant's endgame won't be about “meaningless DPS" or "piling on specs"

The First Descendant Endgame Focus

Live service games like The First Descendant, a co-op looter shooter in the vein of Warframe, sometimes suffer from what’s cheekily dubbed "numbers-itis." This affliction can make gameplay feel overly technical and less fun.


Developer Insights

Developer NEXON Games addressed this concern in a recent chat, highlighting their commitment to diversifying combat strategies rather than focusing solely on linear progression. Their endgame design aims to encourage players to experiment with different combat methods, making gameplay more engaging and less about grinding through stats and specs.


For a full dive into this innovative approach, check out the original article.



GamerGurl's Impressions

Is The First Descendant the Cure for Numbers-itis in Live Service Games?

We've all been there: diving into a new live service game with starry-eyed excitement, only for it to turn into a grind fest of damage per second (DPS) numbers and stat stacking 😩. The First Descendant is the latest contender in the arena, promising to break free from this redundancy. Is it all just talk, or is NEXON Games truly offering us a fresh take?


The "Fun Button Pushy" Factor

Some games make you forget you're staring at a screen. They transport you into the world, turning every click and movement into a dopamine hit. This magic is what I like to call the “fun button pushy” factor. It’s that addictive feeling when gameplay is so smooth, it almost feels like an extension of you ✨. NEXON claims their game aims to keep battles exhilarating by encouraging diverse combat strategies rather than just obsessing over the numbers game.


Combat with Creativity

NEXON is striving to bring back the joy of creativity in combat. Instead of the same ol' linear progression where you pile on specs and stats until you're an overpowered juggernaut, The First Descendant aims to let players experiment. How? By incentivizing varying combat styles and rewarding skill over sheer numbers.


Learning from the Best: Warframe Inspiration

If you’re a Warframe fan, you'll find some parallels here. Warframe has managed to strike a balance between numbers and fun over the years. Its fluid movement and combat flexibility have inspired many games. However, while mimicking some elements, NEXON is heading in its unique direction by adding that pinch of unpredictability, something we need desperately in such games.


Co-op Fun Times 🎮

Co-op games have a special place in gamers' hearts. The thrill of battling foes with friends can elevate any game's fun factor. NEXON knows this and plans to capitalize on it. Imagine teaming up with friends where each encounter isn’t just about who has the highest DPS, but who can think on their feet and adapt to ever-changing combat scenarios 🧠.


Final Thought

Could The First Descendant be a breath of fresh air in the live service gaming world? Early signs suggest NEXON might be onto something exciting. By focusing on varied combat strategies over numbers, they might just put the “fun button pushy” factor back into the spotlight.


If you are curious to see how they plan to pull this off, check out more details here. Happy gaming! 🎉



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