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Exploring the Vastness Beyond: Shadow of the Erdtree's Gigantic World Dwarfs Limgrave's Expanses

Shadow of the Erdtree is bigger than most full games: Hidetaka Miyazaki must've been pulling our legs when he said its map was 'comparable' to the size of Limgrave (Via: pcgamer.com)

Image via: pcgamer.com - Shadow of the Erdtree is bigger than most full games: Hidetaka Miyazaki must've been pulling our legs when he said its map was 'comparable' to the size of Limgrave

Exploring the Expansive Realm of Shadow

The


as explored in the recent article at PC Gamer, intricately details a vast scope contrary to earlier comparisons made by Hidetaka Miyazaki. Initially pegged to be about the size of Limgrave, the Realm has surprised players with its extensive area, significantly enriching the gaming experience akin to that found in a typical full-scale game.


Contrasting Expectations with Reality

The expectation was set for the Realm of Shadow to align with the familiar dimensions of Limgrave, as stated by the game's creator, Miyazaki. However, the actual scale of this map provides a much richer and expanded terrain, which parallels more to the overall depth typical in a 30-hour sole gaming journey. This intriguing development highlights both the ambition and the expansive nature of the game's design. The full article provides a more comprehensive overview of this fascinating expansion in the


universe and can be found at


.



McScratchey's Thoughts

Unpacking the Depths of the Realm of Shadow Hold onto your controllers, folks, because the comparison between the Realm of Shadow and Limgrave in Elden Ring seems to be as misleading as calling Elden Ring a breezy 30-hour game — spoiler alert: it's anything but! As many gamers would attest, labeling Elden Ring as a 30-hour experience is like saying you can finish War and Peace on a lazy Sunday. Not happening!

Size Matters... Or Does It?

First off, for anyone not neck-deep in


lore, the Realm of Shadow being compared to Limgrave in size definitely tweaks some curiosity antennae. Limgrave, the starting area of the game, is expansive enough to lose several days exploring, questing, and, let’s be honest, dying repeatedly. The article’s claim here implies that the Realm of Shadow is not just another dot on the map, but a whole new frontier teeming with challenges and mysteries equivalent to those found in Limgrave. This definitely makes me itch for more exploration (and probably more unexpected deaths, too).


What the article doesn’t cover, and something I’m dying to find out, is whether the Realm of Shadow packs as much detail and intrigue per square foot as Limgrave. It’s one thing to boast about size, but as any seasoned gamer will tell you, it's the quality of the content that really makes those endless hours of gameplay worth every minute.


Final Boss Thoughts

To wrap this up, the article sparks more than just a flicker of interest. If the Realm of Shadow truly mirrors Limgrave in its offerings, we might just be looking at a whole new ‘realm’ of sleepless nights and fervent gaming. Is it as expansive and as epic as claimed? Only time and probably countless game hours will tell. As we've learned from


so far, the bigger they are, the harder your controller hits the wall. But hey, that’s all part of the fun, right?



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