top of page

Behind the Curtain: Tim Cain Opens Up About the Original Fallout 3's Demise

"Oh shoot, I've said too long" - Fallout co-creator Tim Cain reveals his role in the cancellation of Van Buren, the original Fallout 3 (Via: vg247.com)

Image via: vg247.com - "Oh shoot, I've said too long" - Fallout co-creator Tim Cain reveals his role in the cancellation of Van Buren, the original Fallout 3

Tim Cain Reveals His Role in Fallout Van Buren's Cancellation

Tim Cain, co-creator of the original Fallout, recently disclosed his involvement in the cancellation of Fallout Van Buren, the original version of Fallout 3 under development at Interplay-owned Black Isle Studios in the early 2000s.


Background

Fallout Van Buren's development occurred circa 2002/2003. It predates Bethesda's acquisition of the IP, which led to the creation of the Fallout 3 known today. Cain had left Interplay by this time, founding Troika Games after completing work on Fallout 1 and 2.


The Revelation

Through a video on his YouTube channel, Cain revealed that in mid-2003, an Interplay vice president invited him to evaluate the Van Buren prototype. His feedback played a part in the decision to cancel the project.


For more details, you can read the full article on VG247.



Marcus's Insights

Tim Cain's Involvement in the Fallout Van Buren Cancellation

The Original Fallout co-creator Tim Cain recently shared his role in the cancellation of Fallout Van Buren. For those unfamiliar, Van Buren was the codename for the initial edition of Fallout 3, developed by Interplay-owned Black Isle Studios in the early 2000s.


A Brief History

In 2002 and 2003, development was underway for this version of Fallout 3. However, Tim Cain had already left Interplay to establish Troika Games after contributing significantly to the first two Fallout titles.


The Prototype Phase

According to a video on Cain's YouTube channel, an unnamed vice president from Interplay asked him to review the prototype of Van Buren in mid-2003. The details around this prototype highlight a significant point in the Fallout series' history.


Cain's insights provide a nuanced understanding of why Van Buren was shelved. It's intriguing to consider what the original Fallout 3 could have been before Bethesda acquired the IP and developed the version we know today.


Reflections on the Past

The revelation underscores the complexities involved in game development. It also leaves fans pondering on the "what ifs" of the RPG landscape. As someone who appreciates the intricacies of game development, I find Cain's reveal both enlightening and a bit bittersweet.


For more detailed information, read here.



bottom of page