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221B Baker Street

Strategy, Adventure

Release Dates:

Average Rating:

Developers/Publishers:

IntelliCreations, Inc, Datasoft, Inc.

December 31, 1987, December 31, 1986

DOS, Commodore C64/128/MAX, Atari ST/STE, Atari 8-bit, Apple II

Platforms:

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Repetitive Elements: 221B Baker Street may become repetitive after extended play, especially in the Strategy genre.

High Difficulty: The steep difficulty curve in 221B Baker Street can be daunting for new players.

Requires Patience: The game’s pacing might be slow for those who prefer fast-paced Strategy games.

Why To Avoid

Innovative Mechanics: 221B Baker Street introduces new and innovative mechanics in the Strategy genre.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

High Replay Value: 221B Baker Street offers numerous reasons to replay, thanks to its Strategy elements.

Why To Play

Based on the board game of the same name, 221 B Baker St. pits up to four gamers against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), gamers select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the gamers need to deduce to win the game.

Before solving the case, gamers must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other gamers to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other gamers can continue.

Summary

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