top of page

10th Frame

Sport

Release Dates:

Average Rating:

Developers/Publishers:

Access Software, Inc., US Gold Ltd

December 31, 1986, December 31, 1987, October 1, 1987

DOS, Commodore C64/128/MAX, Nintendo Entertainment System, Amstrad CPC, ZX Spectrum, MSX, Atari ST/STE

Platforms:

Videos

No Videos

Content Gaps: Some areas of 10th Frame feel underdeveloped or lacking in content.

Repetitive Elements: 10th Frame may become repetitive after extended play, especially in the Sport genre.

Bugs and Glitches: Some players have reported bugs that can disrupt the 10th Frame experience.

Why To Avoid

High Replay Value: 10th Frame offers numerous reasons to replay, thanks to its Sport elements.

Community Driven: The game has a strong community, which enhances the multiplayer experience.

Compelling Storyline: The narrative in 10th Frame is deeply engaging, making it a must-play for Sport fans.

Why To Play

A bowling game simulation for up to 8 gamers. You can play an Open Bowling mode or a League mode and try several game difficulties. Except for an old graphics, the game is still enjoyable for one or more bowling gamers.

Summary

Websites

bottom of page