10th Frame
Sport
Release Dates:
Average Rating:
Developers/Publishers:
Access Software, Inc., US Gold Ltd
December 31, 1986, December 31, 1987, October 1, 1987
DOS, Commodore C64/128/MAX, Nintendo Entertainment System, Amstrad CPC, ZX Spectrum, MSX, Atari ST/STE
Platforms:
Videos
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Content Gaps: Some areas of 10th Frame feel underdeveloped or lacking in content.
Repetitive Elements: 10th Frame may become repetitive after extended play, especially in the Sport genre.
Bugs and Glitches: Some players have reported bugs that can disrupt the 10th Frame experience.
Why To Avoid
High Replay Value: 10th Frame offers numerous reasons to replay, thanks to its Sport elements.
Community Driven: The game has a strong community, which enhances the multiplayer experience.
Compelling Storyline: The narrative in 10th Frame is deeply engaging, making it a must-play for Sport fans.
Why To Play
A bowling game simulation for up to 8 gamers. You can play an Open Bowling mode or a League mode and try several game difficulties. Except for an old graphics, the game is still enjoyable for one or more bowling gamers.